Oha, fehlerhaft hochgeladen? Is dochn Root, oder?
HILfe wer weiss was zu tun ist ?
Danke im vorausCode:File Handles: handle 1: console_mp_server.log ---------------------- 28961 files in pk3 files Sys_LoadDll(/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/game.mp.i386.so)... ok Sys_LoadDll(game) found **vmMain** at 0x40b0784c Sys_LoadDll(game) succeeded! ------- Game Initialization ------- gamename: Call of Duty gamedate: Nov 15 2004 ******* script compile error ******* unknown function: (file 'maps\mp\gametypes\dm.gsc', line 608) maps\mp\gametypes\_teams::loadout(); * ************************************ ******************** ERROR: script compile error (see console for details) ******************** ----- Server Shutdown ----- Resolving codmaster.activision.com codmaster.activision.com resolved to 63.146.124.59:20510 Sending heartbeat to codmaster.activision.com ==== ShutdownGame ==== --------------------------- Hunk_Clear: reset the hunk ok Hitch warning: 18101 msec frame time ******* script compile error ******* unknown function: (file 'maps\mp\gametypes\dm.gsc', line 608) maps\mp\gametypes\_teams::loadout(); * ************************************ ******************** ERROR: script compile error (see console for details) [root@localhost COD-lnxded-1.5-large]# screen -dmS cod ./cod_lnxded [root@localhost COD-lnxded-1.5-large]# screen -r cod unknown function: (file 'maps\mp\gametypes\dm.gsc', line 608) maps\mp\gametypes\_teams::loadout(); * ************************************ ******************** ERROR: script compile error (see console for details) ******************** ----- Server Shutdown ----- Sending heartbeat to codmaster.activision.com ==== ShutdownGame ==== --------------------------- Hunk_Clear: reset the hunk ok Hitch warning: 9640 msec frame time![]()
Oha, fehlerhaft hochgeladen? Is dochn Root, oder?
hmmm
habe einfach per netzwerk daten drauf
also mein COD + UO verzeichniss
COD=1.4
UO =v.1.51
Dann die --> COD-lnxded-1.5-large.tar.bz2
drauf entpackt überschriben lalala...
dannn gestartet
exec dedicatet und so was halt
aber der geht entmal kurz on
kann dieser fehler auch vorkommen wenn ich einen UO server mache ?
die daten dafür sauge ich grade.
Solltest mal das komplette Log posten, damit wir auch mal sehen können, was Du alles an pk3-Dateien drauf hast, würde in erster Linie auf irgendwelche MODs/Maps tippen, die da dazwischen funken...
Außerdem solltest Du CoD mal auf Version 1.5 bringen...
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
Hostname: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
--- Common Initialization Complete ---
Started tty console (use +set ttycon 0 to disable)
Hitch warning: 529 msec frame time
exec dedicated.cfg
execing dedicated.cfg
logfile opened on Thu Jul 28 14:45:55 2005
map_rotate...
"sv_mapRotation" is:"gametype dm map mp_bocage map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_ship map mp_stalingrad map mp_tigertown gametype tdm map mp_bocage map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_ship map mp_stalingrad map mp_tigertown "
"sv_mapRotationCurrent" is:""
Setting g_gametype: dm.
Setting map: mp_bocage.
------ Server Initialization ------
Server: mp_bocage
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/root/.callofduty/main
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/zzz_bots.pk3 (5 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pakb.pk3 (60 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/paka.pk3 (41 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak9.pk3 (149 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak8.pk3 (235 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak6.pk3 (3 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak5.pk3 (4858 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak4.pk3 (1668 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak3.pk3 (1992 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak2.pk3 (694 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak1.pk3 (2642 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak0.pk3 (12816 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak5.pk3 (46 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak3.pk3 (7 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak2.pk3 (9 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak1.pk3 (3736 files)
File Handles:
handle 1: console_mp_server.log
----------------------
28961 files in pk3 files
Sys_LoadDll(/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/game.mp.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at 0x40b0784c
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: Call of Duty
gamedate: Nov 15 2004
******* script compile error *******
unknown function: (file 'maps\mp\gametypes\dm.gsc', line 60
maps\mp\gametypes\_teams::loadout();
*
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 18101 msec frame time
******* script compile error *******
unknown function: (file 'maps\mp\gametypes\dm.gsc', line 60
maps\mp\gametypes\_teams::loadout();
*
************************************
********************
ERROR: script compile error
(see console for details)
[root@localhost COD-lnxded-1.5-large]# screen -dmS cod ./cod_lnxded
[root@localhost COD-lnxded-1.5-large]# screen -r cod
[screen is terminating]
[root@localhost COD-lnxded-1.5-large]# ./cod_lnxded
COD MP 1.5 build linux-i386 Nov 15 2004
----- FS_Startup -----
Current search path:
/root/.callofduty/main
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/zzz_bots.pk3 (5 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pakb.pk3 (60 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/paka.pk3 (41 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak9.pk3 (149 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak8.pk3 (235 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak6.pk3 (3 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak5.pk3 (4858 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak4.pk3 (1668 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak3.pk3 (1992 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak2.pk3 (694 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak1.pk3 (2642 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak0.pk3 (12816 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak5.pk3 (46 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak3.pk3 (7 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak2.pk3 (9 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak1.pk3 (3736 files)
File Handles:
----------------------
28961 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp_server.cfg
execing autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
Opening IP socket: localhost:28960
Hostname: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
--- Common Initialization Complete ---
Started tty console (use +set ttycon 0 to disable)
^3PunkBuster Server: pb_sv_SsNext = 643477 (0 to 999999)
^3PunkBuster Server: pb_sv_LogNext = 2 (1 to 999999)
^3PunkBuster Server: 0 Power Players loaded from /root/.callofduty/pb/pbpower.dat
^3PunkBuster Server: 0 PB Rcon Filters loaded from /root/.callofduty/pb/pbrcon.dat
^3PunkBuster Server: 0 Map lines loaded from /root/.callofduty/pb/pbsvmaps.cfg
^3PunkBuster Server: PunkBuster Server (v1.076 | A1319 C1.074) Enabled
Hitch warning: 6199 msec frame time
^3PunkBuster Server: Game Version [COD MP 1.5 build 650 Nov 15 2004 10:34:24 linux-i386]
exec dedicated.cfg
execing dedicated.cfg
logfile opened on Thu Jul 28 15:07:13 2005
map_rotate...
"sv_mapRotation" is:"gametype dm map mp_bocage map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_ship map mp_stalingrad map mp_tigertown gametype tdm map mp_bocage map mp_brecourt map mp_carentan map mp_chateau map mp_dawnville map mp_depot map mp_harbor map mp_hurtgen map mp_neuville map mp_pavlov map mp_railyard map mp_rocket map mp_ship map mp_stalingrad map mp_tigertown "
"sv_mapRotationCurrent" is:""
Setting g_gametype: dm.
Setting map: mp_bocage.
------ Server Initialization ------
Server: mp_bocage
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/root/.callofduty/main
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/zzz_bots.pk3 (5 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pakb.pk3 (60 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/paka.pk3 (41 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak9.pk3 (149 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak8.pk3 (235 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak6.pk3 (3 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak5.pk3 (4858 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak4.pk3 (1668 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak3.pk3 (1992 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak2.pk3 (694 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak1.pk3 (2642 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/pak0.pk3 (12816 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak5.pk3 (46 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak3.pk3 (7 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak2.pk3 (9 files)
/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/localized_english_pak1.pk3 (3736 files)
File Handles:
handle 1: console_mp_server.log
----------------------
28961 files in pk3 files
Sys_LoadDll(/mnt/hdb2/COD-Server/COD-lnxded-1.5-large/main/game.mp.i386.so)... ok
Sys_LoadDll(game) found **vmMain** at 0x40c1284c
Sys_LoadDll(game) succeeded!
------- Game Initialization -------
gamename: Call of Duty
gamedate: Nov 15 2004
******* script compile error *******
unknown function: (file 'maps\mp\gametypes\dm.gsc', line 60
maps\mp\gametypes\_teams::loadout();
*
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 9251 msec frame time
vielleicht liegt das an der zzz_bots.pk3. Versuch den Server mal ohne diese Datei zu starten
der UO server leuft nun habe ich nur noch das prob. das der scheiss pb net ausgehen will weiss einer da ne schnelle lösung ?
ehm ich würd den server net unbedingt als root laufen lassen...
Häh? Wie den server net als root laufen lassen, was meinste denn damit?
server = Gameserver, also gestarteter dedicated CoD Server aufm root
root(server) = Server mit Vollzugriff, auf dem du je nach Leistung mehrere Gameserver (und natürlich auch anderes) laufen lassen kannst
Ich meinte also mit root kein Linux Admin Konto...![]()
aber ich meinte root im sinne des administrator user auf einer linux box.
[root@localhost COD-lnxded-1.5-large]# screen -dmS cod ./cod_lnxded
----- FS_Startup -----
Current search path:
/root/.callofduty/main
+pb_sv_disable
Mit an die Startparameter anhängen und in die cfg:
set sv_punkbuster "0"
pb_sv_disable
//wait
Dann sollte der PB aus sein.