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Rusty
Gast
Highways DC Sound Detail
Highways DC Sound Detail ist eine modifizierte Sound Mod für eingefleischte Desert Combat Fans der Version 0.39!
Mit 72.22 MB sicherlich kein kleines Päckchen, aber wirklich coole Sounds, habs getestet und es war mir diesen Thread hier wert!
Download:
derzeit nur über: http://www.bf1942files.com/file.info?ID=18188
Desert Combat Sound Detail, erstellt von "Highway".
Funzt aber nur mit der 44 kHz Einstellung!
Hier die komplette Readme.txt:
A huge update with this version, this mod is a near-total conversion of the Desert Combat sounds to present a more explosive sound experience. I have incorporated many new sounds as well as modifying the code for many existing sounds. The voices have all been modified to sound much more realistic. Opposition gets it's own language based on my Arab Voices sound mod which can be switched on and off using the 'English only' option in the sound menu. Most guns have been changed and most vehicles have had some work. Here's the list of changes:
Coalition weapons:
Berretta - New sound
M16 - Replaced with a much more powerful sound
M249 SAW - Reworked, new release sound and new code. New reload timing and sounds.
M25 Sniper - Reverted, new shell eject, tamed the decay
MP5 - Reworked, fixed reload timing.
Remington - Added reload pump, reduced decay and correct shotgun shells
SMAW - Modified sound and added missile fx
Opposition weapons:
Browning - New sound
AK47 - Replaced with a high quality sample, corrected reload timing and new code
AKS-74U - New sound, corrected reload timing
Tabuk Sniper - Reverted
PKM - Reverted sound, new release sound and new code. New reload sounds
RPG - New sound, fixed reload
Scorpion - New sound
Shared weapons:
Mortor - Added new sound for deployment
Mine - New sound for deployment
Grenades - Added new pin release and shrapnel effects if you are close to the explosion
Shotguns - Correct shotgun shell sounds
Stinger - Modified
Coalition Vehicles:
DPV - New buggy engine, MK19 gets it's own sound and shell cases
M1A1 - New main gun, coax, engine and tracks modified. Added cockpit sounds and new engine start.
M163 - Modified sound, new tracks
Humvee TOW - Modified sound with fx, new engine sound
Bradley - New tracks and added cockpit sounds
M-109 - New main gun, new mounted browning sound and code.
A10 - new main gun, shrapnel sounds for cluster bomb
AH64 - Louder overall
UH-60 - New minigun sound and code. Sound replaced with correct Blackhawk rotor and engine sound.
AC-130 - New minigun
Opposition vehicles:
Tanker - New explosion
T-72 - New mounted MG, new main gun and tracks. New auto-reload sound.
BRDM2 - New main gun and engine
BMP2 - New tracks and guns
Shilka - Chunky new sound and tracks
M-1974 - New main gun and tracks
SCUD - Enhanced flight sound, explosion now has a sound - no more silent deaths.
Mig29 - New cockpit sounds
Su-21 - New main gun
Hind - Enhanced engine, unique engine start sound.
When the warning sound goes off, you can hear the vehicle malfunctioning. The warning sound itself is only set to go off every 4 seconds instead of looped. All jets have an internal alarm when you are in a dangerous dive. The outside music and radio chatter has been reduced in size by 80% and all new sounds have been given low priority so they wont effect performance.
Most weapons have had changes to the way they are heard from a distance. Previously the release sound for the weapons could be heard further away than the actual gunshot. I have set both the release sound and the gunshot to the same distance while taking care not to increase or decrease the audible range (for fairness).
Almost all explosions have been replaced (modified WAMMOD) as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic). Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Less critical sounds have been reduced in size.
Installation:
Back up the original sound_001.rfa and objects.rfa located in:
\Battlefield 1942\Mods\DesertCombat\Archives
and replace with the sound_001.rfa and objects.rfa in this zip.
Uninstallation:
Overwrite my sound_001.rfa and objects.rfa with the original ones you backed before installing.
Remember to set your sound to 44khz in the options menu for these sounds to work. Likewise, make sure you have the English only option turned off to hear the Arab voices.
Note:
The only files I edited were the sound files. These mods are completely compatible with online play.
Bugs/suggestions/installation issues - TensionType@hotmail.com
Thanks go out to:
Tanelorn for his sounds and voices in DC
William A. Mitchell IV for the WAMMOD
{GDC}Lord wildwing for his excellent work with the MOHAA sounds
Gunslinger for some explosions
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Rusty
Gast
Highways DC Sound Detail
Highways DC Sound Detail ist eine modifizierte Sound Mod für eingefleischte Desert Combat Fans der Version 0.39!
Mit 72.22 MB sicherlich kein kleines Päckchen, aber wirklich coole Sounds, habs getestet und es war mir diesen Thread hier wert!
Download:
derzeit nur über: http://www.bf1942files.com/file.info?ID=18188
Desert Combat Sound Detail, erstellt von "Highway".
Funzt aber nur mit der 44 kHz Einstellung!
Hier die komplette Readme.txt:
A huge update with this version, this mod is a near-total conversion of the Desert Combat sounds to present a more explosive sound experience. I have incorporated many new sounds as well as modifying the code for many existing sounds. The voices have all been modified to sound much more realistic. Opposition gets it's own language based on my Arab Voices sound mod which can be switched on and off using the 'English only' option in the sound menu. Most guns have been changed and most vehicles have had some work. Here's the list of changes:
Coalition weapons:
Berretta - New sound
M16 - Replaced with a much more powerful sound
M249 SAW - Reworked, new release sound and new code. New reload timing and sounds.
M25 Sniper - Reverted, new shell eject, tamed the decay
MP5 - Reworked, fixed reload timing.
Remington - Added reload pump, reduced decay and correct shotgun shells
SMAW - Modified sound and added missile fx
Opposition weapons:
Browning - New sound
AK47 - Replaced with a high quality sample, corrected reload timing and new code
AKS-74U - New sound, corrected reload timing
Tabuk Sniper - Reverted
PKM - Reverted sound, new release sound and new code. New reload sounds
RPG - New sound, fixed reload
Scorpion - New sound
Shared weapons:
Mortor - Added new sound for deployment
Mine - New sound for deployment
Grenades - Added new pin release and shrapnel effects if you are close to the explosion
Shotguns - Correct shotgun shell sounds
Stinger - Modified
Coalition Vehicles:
DPV - New buggy engine, MK19 gets it's own sound and shell cases
M1A1 - New main gun, coax, engine and tracks modified. Added cockpit sounds and new engine start.
M163 - Modified sound, new tracks
Humvee TOW - Modified sound with fx, new engine sound
Bradley - New tracks and added cockpit sounds
M-109 - New main gun, new mounted browning sound and code.
A10 - new main gun, shrapnel sounds for cluster bomb
AH64 - Louder overall
UH-60 - New minigun sound and code. Sound replaced with correct Blackhawk rotor and engine sound.
AC-130 - New minigun
Opposition vehicles:
Tanker - New explosion
T-72 - New mounted MG, new main gun and tracks. New auto-reload sound.
BRDM2 - New main gun and engine
BMP2 - New tracks and guns
Shilka - Chunky new sound and tracks
M-1974 - New main gun and tracks
SCUD - Enhanced flight sound, explosion now has a sound - no more silent deaths.
Mig29 - New cockpit sounds
Su-21 - New main gun
Hind - Enhanced engine, unique engine start sound.
When the warning sound goes off, you can hear the vehicle malfunctioning. The warning sound itself is only set to go off every 4 seconds instead of looped. All jets have an internal alarm when you are in a dangerous dive. The outside music and radio chatter has been reduced in size by 80% and all new sounds have been given low priority so they wont effect performance.
Most weapons have had changes to the way they are heard from a distance. Previously the release sound for the weapons could be heard further away than the actual gunshot. I have set both the release sound and the gunshot to the same distance while taking care not to increase or decrease the audible range (for fairness).
Almost all explosions have been replaced (modified WAMMOD) as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic). Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Less critical sounds have been reduced in size.
Installation:
Back up the original sound_001.rfa and objects.rfa located in:
\Battlefield 1942\Mods\DesertCombat\Archives
and replace with the sound_001.rfa and objects.rfa in this zip.
Uninstallation:
Overwrite my sound_001.rfa and objects.rfa with the original ones you backed before installing.
Remember to set your sound to 44khz in the options menu for these sounds to work. Likewise, make sure you have the English only option turned off to hear the Arab voices.
Note:
The only files I edited were the sound files. These mods are completely compatible with online play.
Bugs/suggestions/installation issues - TensionType@hotmail.com
Thanks go out to:
Tanelorn for his sounds and voices in DC
William A. Mitchell IV for the WAMMOD
{GDC}Lord wildwing for his excellent work with the MOHAA sounds
Gunslinger for some explosions
-
Rusty
Gast
Highways DC Sound Detail
Highways DC Sound Detail ist eine modifizierte Sound Mod für eingefleischte Desert Combat Fans der Version 0.39!
Mit 72.22 MB sicherlich kein kleines Päckchen, aber wirklich coole Sounds, habs getestet und es war mir diesen Thread hier wert!
Download:
derzeit nur über: http://www.bf1942files.com/file.info?ID=18188
Desert Combat Sound Detail, erstellt von "Highway".
Funzt aber nur mit der 44 kHz Einstellung!
Hier die komplette Readme.txt:
A huge update with this version, this mod is a near-total conversion of the Desert Combat sounds to present a more explosive sound experience. I have incorporated many new sounds as well as modifying the code for many existing sounds. The voices have all been modified to sound much more realistic. Opposition gets it's own language based on my Arab Voices sound mod which can be switched on and off using the 'English only' option in the sound menu. Most guns have been changed and most vehicles have had some work. Here's the list of changes:
Coalition weapons:
Berretta - New sound
M16 - Replaced with a much more powerful sound
M249 SAW - Reworked, new release sound and new code. New reload timing and sounds.
M25 Sniper - Reverted, new shell eject, tamed the decay
MP5 - Reworked, fixed reload timing.
Remington - Added reload pump, reduced decay and correct shotgun shells
SMAW - Modified sound and added missile fx
Opposition weapons:
Browning - New sound
AK47 - Replaced with a high quality sample, corrected reload timing and new code
AKS-74U - New sound, corrected reload timing
Tabuk Sniper - Reverted
PKM - Reverted sound, new release sound and new code. New reload sounds
RPG - New sound, fixed reload
Scorpion - New sound
Shared weapons:
Mortor - Added new sound for deployment
Mine - New sound for deployment
Grenades - Added new pin release and shrapnel effects if you are close to the explosion
Shotguns - Correct shotgun shell sounds
Stinger - Modified
Coalition Vehicles:
DPV - New buggy engine, MK19 gets it's own sound and shell cases
M1A1 - New main gun, coax, engine and tracks modified. Added cockpit sounds and new engine start.
M163 - Modified sound, new tracks
Humvee TOW - Modified sound with fx, new engine sound
Bradley - New tracks and added cockpit sounds
M-109 - New main gun, new mounted browning sound and code.
A10 - new main gun, shrapnel sounds for cluster bomb
AH64 - Louder overall
UH-60 - New minigun sound and code. Sound replaced with correct Blackhawk rotor and engine sound.
AC-130 - New minigun
Opposition vehicles:
Tanker - New explosion
T-72 - New mounted MG, new main gun and tracks. New auto-reload sound.
BRDM2 - New main gun and engine
BMP2 - New tracks and guns
Shilka - Chunky new sound and tracks
M-1974 - New main gun and tracks
SCUD - Enhanced flight sound, explosion now has a sound - no more silent deaths.
Mig29 - New cockpit sounds
Su-21 - New main gun
Hind - Enhanced engine, unique engine start sound.
When the warning sound goes off, you can hear the vehicle malfunctioning. The warning sound itself is only set to go off every 4 seconds instead of looped. All jets have an internal alarm when you are in a dangerous dive. The outside music and radio chatter has been reduced in size by 80% and all new sounds have been given low priority so they wont effect performance.
Most weapons have had changes to the way they are heard from a distance. Previously the release sound for the weapons could be heard further away than the actual gunshot. I have set both the release sound and the gunshot to the same distance while taking care not to increase or decrease the audible range (for fairness).
Almost all explosions have been replaced (modified WAMMOD) as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic). Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Less critical sounds have been reduced in size.
Installation:
Back up the original sound_001.rfa and objects.rfa located in:
\Battlefield 1942\Mods\DesertCombat\Archives
and replace with the sound_001.rfa and objects.rfa in this zip.
Uninstallation:
Overwrite my sound_001.rfa and objects.rfa with the original ones you backed before installing.
Remember to set your sound to 44khz in the options menu for these sounds to work. Likewise, make sure you have the English only option turned off to hear the Arab voices.
Note:
The only files I edited were the sound files. These mods are completely compatible with online play.
Bugs/suggestions/installation issues - TensionType@hotmail.com
Thanks go out to:
Tanelorn for his sounds and voices in DC
William A. Mitchell IV for the WAMMOD
{GDC}Lord wildwing for his excellent work with the MOHAA sounds
Gunslinger for some explosions
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jo bei mir geht die performance auch ein bisschen runter - ich lass den soundpack trotzdem drauf, besonders die Pistolen/Gewehr sounds und die stimmen sind geil!
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jo bei mir geht die performance auch ein bisschen runter - ich lass den soundpack trotzdem drauf, besonders die Pistolen/Gewehr sounds und die stimmen sind geil!
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jo bei mir geht die performance auch ein bisschen runter - ich lass den soundpack trotzdem drauf, besonders die Pistolen/Gewehr sounds und die stimmen sind geil!
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Also ich suche ein richtig realistisches Sound-Package...
Kann man die Sounds real nennen?
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Also ich suche ein richtig realistisches Sound-Package...
Kann man die Sounds real nennen?
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Also ich suche ein richtig realistisches Sound-Package...
Kann man die Sounds real nennen?
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ja...die sounds sind sehr sehr gut und realistisch (meiner einschätzung nach
)
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ja...die sounds sind sehr sehr gut und realistisch (meiner einschätzung nach
)
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ja...die sounds sind sehr sehr gut und realistisch (meiner einschätzung nach
)
(Cluster: nd02 - Sprache: de)