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  1. #1
    Rusty
    Gast Benutzerbild von Rusty

    Standard Highways DC Sound Detail

    Highways DC Sound Detail ist eine modifizierte Sound Mod für eingefleischte Desert Combat Fans der Version 0.39!

    Mit 72.22 MB sicherlich kein kleines Päckchen, aber wirklich coole Sounds, habs getestet und es war mir diesen Thread hier wert!

    Download:

    derzeit nur über: http://www.bf1942files.com/file.info?ID=18188

    Desert Combat Sound Detail, erstellt von "Highway".
    Funzt aber nur mit der 44 kHz Einstellung!

    Hier die komplette Readme.txt:

    A huge update with this version, this mod is a near-total conversion of the Desert Combat sounds to present a more explosive sound experience. I have incorporated many new sounds as well as modifying the code for many existing sounds. The voices have all been modified to sound much more realistic. Opposition gets it's own language based on my Arab Voices sound mod which can be switched on and off using the 'English only' option in the sound menu. Most guns have been changed and most vehicles have had some work. Here's the list of changes:


    Coalition weapons:

    Berretta - New sound
    M16 - Replaced with a much more powerful sound
    M249 SAW - Reworked, new release sound and new code. New reload timing and sounds.
    M25 Sniper - Reverted, new shell eject, tamed the decay
    MP5 - Reworked, fixed reload timing.
    Remington - Added reload pump, reduced decay and correct shotgun shells
    SMAW - Modified sound and added missile fx

    Opposition weapons:

    Browning - New sound
    AK47 - Replaced with a high quality sample, corrected reload timing and new code
    AKS-74U - New sound, corrected reload timing
    Tabuk Sniper - Reverted
    PKM - Reverted sound, new release sound and new code. New reload sounds
    RPG - New sound, fixed reload
    Scorpion - New sound

    Shared weapons:

    Mortor - Added new sound for deployment
    Mine - New sound for deployment
    Grenades - Added new pin release and shrapnel effects if you are close to the explosion
    Shotguns - Correct shotgun shell sounds
    Stinger - Modified

    Coalition Vehicles:

    DPV - New buggy engine, MK19 gets it's own sound and shell cases
    M1A1 - New main gun, coax, engine and tracks modified. Added cockpit sounds and new engine start.
    M163 - Modified sound, new tracks
    Humvee TOW - Modified sound with fx, new engine sound
    Bradley - New tracks and added cockpit sounds
    M-109 - New main gun, new mounted browning sound and code.
    A10 - new main gun, shrapnel sounds for cluster bomb
    AH64 - Louder overall
    UH-60 - New minigun sound and code. Sound replaced with correct Blackhawk rotor and engine sound.
    AC-130 - New minigun

    Opposition vehicles:

    Tanker - New explosion
    T-72 - New mounted MG, new main gun and tracks. New auto-reload sound.
    BRDM2 - New main gun and engine
    BMP2 - New tracks and guns
    Shilka - Chunky new sound and tracks
    M-1974 - New main gun and tracks
    SCUD - Enhanced flight sound, explosion now has a sound - no more silent deaths.
    Mig29 - New cockpit sounds
    Su-21 - New main gun
    Hind - Enhanced engine, unique engine start sound.


    When the warning sound goes off, you can hear the vehicle malfunctioning. The warning sound itself is only set to go off every 4 seconds instead of looped. All jets have an internal alarm when you are in a dangerous dive. The outside music and radio chatter has been reduced in size by 80% and all new sounds have been given low priority so they wont effect performance.

    Most weapons have had changes to the way they are heard from a distance. Previously the release sound for the weapons could be heard further away than the actual gunshot. I have set both the release sound and the gunshot to the same distance while taking care not to increase or decrease the audible range (for fairness).

    Almost all explosions have been replaced (modified WAMMOD) as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic). Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Less critical sounds have been reduced in size.

    Installation:

    Back up the original sound_001.rfa and objects.rfa located in:
    \Battlefield 1942\Mods\DesertCombat\Archives
    and replace with the sound_001.rfa and objects.rfa in this zip.


    Uninstallation:
    Overwrite my sound_001.rfa and objects.rfa with the original ones you backed before installing.

    Remember to set your sound to 44khz in the options menu for these sounds to work. Likewise, make sure you have the English only option turned off to hear the Arab voices.

    Note:
    The only files I edited were the sound files. These mods are completely compatible with online play.

    Bugs/suggestions/installation issues - TensionType@hotmail.com

    Thanks go out to:

    Tanelorn for his sounds and voices in DC

    William A. Mitchell IV for the WAMMOD

    {GDC}Lord wildwing for his excellent work with the MOHAA sounds

    Gunslinger for some explosions

  2. #2
    Rusty
    Gast Benutzerbild von Rusty

    Standard Highways DC Sound Detail

    Highways DC Sound Detail ist eine modifizierte Sound Mod für eingefleischte Desert Combat Fans der Version 0.39!

    Mit 72.22 MB sicherlich kein kleines Päckchen, aber wirklich coole Sounds, habs getestet und es war mir diesen Thread hier wert!

    Download:

    derzeit nur über: http://www.bf1942files.com/file.info?ID=18188

    Desert Combat Sound Detail, erstellt von "Highway".
    Funzt aber nur mit der 44 kHz Einstellung!

    Hier die komplette Readme.txt:

    A huge update with this version, this mod is a near-total conversion of the Desert Combat sounds to present a more explosive sound experience. I have incorporated many new sounds as well as modifying the code for many existing sounds. The voices have all been modified to sound much more realistic. Opposition gets it's own language based on my Arab Voices sound mod which can be switched on and off using the 'English only' option in the sound menu. Most guns have been changed and most vehicles have had some work. Here's the list of changes:


    Coalition weapons:

    Berretta - New sound
    M16 - Replaced with a much more powerful sound
    M249 SAW - Reworked, new release sound and new code. New reload timing and sounds.
    M25 Sniper - Reverted, new shell eject, tamed the decay
    MP5 - Reworked, fixed reload timing.
    Remington - Added reload pump, reduced decay and correct shotgun shells
    SMAW - Modified sound and added missile fx

    Opposition weapons:

    Browning - New sound
    AK47 - Replaced with a high quality sample, corrected reload timing and new code
    AKS-74U - New sound, corrected reload timing
    Tabuk Sniper - Reverted
    PKM - Reverted sound, new release sound and new code. New reload sounds
    RPG - New sound, fixed reload
    Scorpion - New sound

    Shared weapons:

    Mortor - Added new sound for deployment
    Mine - New sound for deployment
    Grenades - Added new pin release and shrapnel effects if you are close to the explosion
    Shotguns - Correct shotgun shell sounds
    Stinger - Modified

    Coalition Vehicles:

    DPV - New buggy engine, MK19 gets it's own sound and shell cases
    M1A1 - New main gun, coax, engine and tracks modified. Added cockpit sounds and new engine start.
    M163 - Modified sound, new tracks
    Humvee TOW - Modified sound with fx, new engine sound
    Bradley - New tracks and added cockpit sounds
    M-109 - New main gun, new mounted browning sound and code.
    A10 - new main gun, shrapnel sounds for cluster bomb
    AH64 - Louder overall
    UH-60 - New minigun sound and code. Sound replaced with correct Blackhawk rotor and engine sound.
    AC-130 - New minigun

    Opposition vehicles:

    Tanker - New explosion
    T-72 - New mounted MG, new main gun and tracks. New auto-reload sound.
    BRDM2 - New main gun and engine
    BMP2 - New tracks and guns
    Shilka - Chunky new sound and tracks
    M-1974 - New main gun and tracks
    SCUD - Enhanced flight sound, explosion now has a sound - no more silent deaths.
    Mig29 - New cockpit sounds
    Su-21 - New main gun
    Hind - Enhanced engine, unique engine start sound.


    When the warning sound goes off, you can hear the vehicle malfunctioning. The warning sound itself is only set to go off every 4 seconds instead of looped. All jets have an internal alarm when you are in a dangerous dive. The outside music and radio chatter has been reduced in size by 80% and all new sounds have been given low priority so they wont effect performance.

    Most weapons have had changes to the way they are heard from a distance. Previously the release sound for the weapons could be heard further away than the actual gunshot. I have set both the release sound and the gunshot to the same distance while taking care not to increase or decrease the audible range (for fairness).

    Almost all explosions have been replaced (modified WAMMOD) as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic). Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Less critical sounds have been reduced in size.

    Installation:

    Back up the original sound_001.rfa and objects.rfa located in:
    \Battlefield 1942\Mods\DesertCombat\Archives
    and replace with the sound_001.rfa and objects.rfa in this zip.


    Uninstallation:
    Overwrite my sound_001.rfa and objects.rfa with the original ones you backed before installing.

    Remember to set your sound to 44khz in the options menu for these sounds to work. Likewise, make sure you have the English only option turned off to hear the Arab voices.

    Note:
    The only files I edited were the sound files. These mods are completely compatible with online play.

    Bugs/suggestions/installation issues - TensionType@hotmail.com

    Thanks go out to:

    Tanelorn for his sounds and voices in DC

    William A. Mitchell IV for the WAMMOD

    {GDC}Lord wildwing for his excellent work with the MOHAA sounds

    Gunslinger for some explosions

  3. #3
    Rusty
    Gast Benutzerbild von Rusty

    Standard Highways DC Sound Detail

    Highways DC Sound Detail ist eine modifizierte Sound Mod für eingefleischte Desert Combat Fans der Version 0.39!

    Mit 72.22 MB sicherlich kein kleines Päckchen, aber wirklich coole Sounds, habs getestet und es war mir diesen Thread hier wert!

    Download:

    derzeit nur über: http://www.bf1942files.com/file.info?ID=18188

    Desert Combat Sound Detail, erstellt von "Highway".
    Funzt aber nur mit der 44 kHz Einstellung!

    Hier die komplette Readme.txt:

    A huge update with this version, this mod is a near-total conversion of the Desert Combat sounds to present a more explosive sound experience. I have incorporated many new sounds as well as modifying the code for many existing sounds. The voices have all been modified to sound much more realistic. Opposition gets it's own language based on my Arab Voices sound mod which can be switched on and off using the 'English only' option in the sound menu. Most guns have been changed and most vehicles have had some work. Here's the list of changes:


    Coalition weapons:

    Berretta - New sound
    M16 - Replaced with a much more powerful sound
    M249 SAW - Reworked, new release sound and new code. New reload timing and sounds.
    M25 Sniper - Reverted, new shell eject, tamed the decay
    MP5 - Reworked, fixed reload timing.
    Remington - Added reload pump, reduced decay and correct shotgun shells
    SMAW - Modified sound and added missile fx

    Opposition weapons:

    Browning - New sound
    AK47 - Replaced with a high quality sample, corrected reload timing and new code
    AKS-74U - New sound, corrected reload timing
    Tabuk Sniper - Reverted
    PKM - Reverted sound, new release sound and new code. New reload sounds
    RPG - New sound, fixed reload
    Scorpion - New sound

    Shared weapons:

    Mortor - Added new sound for deployment
    Mine - New sound for deployment
    Grenades - Added new pin release and shrapnel effects if you are close to the explosion
    Shotguns - Correct shotgun shell sounds
    Stinger - Modified

    Coalition Vehicles:

    DPV - New buggy engine, MK19 gets it's own sound and shell cases
    M1A1 - New main gun, coax, engine and tracks modified. Added cockpit sounds and new engine start.
    M163 - Modified sound, new tracks
    Humvee TOW - Modified sound with fx, new engine sound
    Bradley - New tracks and added cockpit sounds
    M-109 - New main gun, new mounted browning sound and code.
    A10 - new main gun, shrapnel sounds for cluster bomb
    AH64 - Louder overall
    UH-60 - New minigun sound and code. Sound replaced with correct Blackhawk rotor and engine sound.
    AC-130 - New minigun

    Opposition vehicles:

    Tanker - New explosion
    T-72 - New mounted MG, new main gun and tracks. New auto-reload sound.
    BRDM2 - New main gun and engine
    BMP2 - New tracks and guns
    Shilka - Chunky new sound and tracks
    M-1974 - New main gun and tracks
    SCUD - Enhanced flight sound, explosion now has a sound - no more silent deaths.
    Mig29 - New cockpit sounds
    Su-21 - New main gun
    Hind - Enhanced engine, unique engine start sound.


    When the warning sound goes off, you can hear the vehicle malfunctioning. The warning sound itself is only set to go off every 4 seconds instead of looped. All jets have an internal alarm when you are in a dangerous dive. The outside music and radio chatter has been reduced in size by 80% and all new sounds have been given low priority so they wont effect performance.

    Most weapons have had changes to the way they are heard from a distance. Previously the release sound for the weapons could be heard further away than the actual gunshot. I have set both the release sound and the gunshot to the same distance while taking care not to increase or decrease the audible range (for fairness).

    Almost all explosions have been replaced (modified WAMMOD) as well as fixed AA and MGs on both sides. Same goes for the ambients like footsteps (much more realistic). Some original DC sounds were sampled at only 22khz so I resampled and enhanced them. Less critical sounds have been reduced in size.

    Installation:

    Back up the original sound_001.rfa and objects.rfa located in:
    \Battlefield 1942\Mods\DesertCombat\Archives
    and replace with the sound_001.rfa and objects.rfa in this zip.


    Uninstallation:
    Overwrite my sound_001.rfa and objects.rfa with the original ones you backed before installing.

    Remember to set your sound to 44khz in the options menu for these sounds to work. Likewise, make sure you have the English only option turned off to hear the Arab voices.

    Note:
    The only files I edited were the sound files. These mods are completely compatible with online play.

    Bugs/suggestions/installation issues - TensionType@hotmail.com

    Thanks go out to:

    Tanelorn for his sounds and voices in DC

    William A. Mitchell IV for the WAMMOD

    {GDC}Lord wildwing for his excellent work with the MOHAA sounds

    Gunslinger for some explosions

  4. #4
    Benutzer #sC'Capo hat die Renommee-Anzeige deaktiviert Benutzerbild von #sC'Capo
    Registriert seit
    24.08.2003
    Beiträge
    42

    Standard

    die Iraqer stimmen sind geil!
    leider ruckelts mit den sounds bei mir

  5. #5
    Benutzer #sC'Capo hat die Renommee-Anzeige deaktiviert Benutzerbild von #sC'Capo
    Registriert seit
    24.08.2003
    Beiträge
    42

    Standard

    die Iraqer stimmen sind geil!
    leider ruckelts mit den sounds bei mir

  6. #6
    Benutzer #sC'Capo hat die Renommee-Anzeige deaktiviert Benutzerbild von #sC'Capo
    Registriert seit
    24.08.2003
    Beiträge
    42

    Standard

    die Iraqer stimmen sind geil!
    leider ruckelts mit den sounds bei mir

  7. #7
    Eingeweihter Tshoco hat die Renommee-Anzeige deaktiviert Benutzerbild von Tshoco
    Registriert seit
    04.09.2003
    Beiträge
    287

    Standard

    jo bei mir geht die performance auch ein bisschen runter - ich lass den soundpack trotzdem drauf, besonders die Pistolen/Gewehr sounds und die stimmen sind geil!

  8. #8
    Eingeweihter Tshoco hat die Renommee-Anzeige deaktiviert Benutzerbild von Tshoco
    Registriert seit
    04.09.2003
    Beiträge
    287

    Standard

    jo bei mir geht die performance auch ein bisschen runter - ich lass den soundpack trotzdem drauf, besonders die Pistolen/Gewehr sounds und die stimmen sind geil!

  9. #9
    Eingeweihter Tshoco hat die Renommee-Anzeige deaktiviert Benutzerbild von Tshoco
    Registriert seit
    04.09.2003
    Beiträge
    287

    Standard

    jo bei mir geht die performance auch ein bisschen runter - ich lass den soundpack trotzdem drauf, besonders die Pistolen/Gewehr sounds und die stimmen sind geil!

  10. #10
    Spam-Meister Schlachter hat die Renommee-Anzeige deaktiviert Benutzerbild von Schlachter
    Registriert seit
    15.06.2003
    Beiträge
    1.669

    Standard

    Also ich suche ein richtig realistisches Sound-Package...
    Kann man die Sounds real nennen?

  11. #11
    Spam-Meister Schlachter hat die Renommee-Anzeige deaktiviert Benutzerbild von Schlachter
    Registriert seit
    15.06.2003
    Beiträge
    1.669

    Standard

    Also ich suche ein richtig realistisches Sound-Package...
    Kann man die Sounds real nennen?

  12. #12
    Spam-Meister Schlachter hat die Renommee-Anzeige deaktiviert Benutzerbild von Schlachter
    Registriert seit
    15.06.2003
    Beiträge
    1.669

    Standard

    Also ich suche ein richtig realistisches Sound-Package...
    Kann man die Sounds real nennen?

  13. #13
    Benutzer #sC'Capo hat die Renommee-Anzeige deaktiviert Benutzerbild von #sC'Capo
    Registriert seit
    24.08.2003
    Beiträge
    42

    Standard

    ja...die sounds sind sehr sehr gut und realistisch (meiner einschätzung nach )

  14. #14
    Benutzer #sC'Capo hat die Renommee-Anzeige deaktiviert Benutzerbild von #sC'Capo
    Registriert seit
    24.08.2003
    Beiträge
    42

    Standard

    ja...die sounds sind sehr sehr gut und realistisch (meiner einschätzung nach )

  15. #15
    Benutzer #sC'Capo hat die Renommee-Anzeige deaktiviert Benutzerbild von #sC'Capo
    Registriert seit
    24.08.2003
    Beiträge
    42

    Standard

    ja...die sounds sind sehr sehr gut und realistisch (meiner einschätzung nach )

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