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  1. #1
    Wär gern cool bonanza1 hat die Renommee-Anzeige deaktiviert Benutzerbild von bonanza1
    Registriert seit
    01.07.2004
    Beiträge
    60

    Standard FH 0.6 stürzt beim laden ab!!!

    HI,

    ich habe mir vor ein paar tagen FH 0.6 runtergeladen und dann auch insalliert. Natürlich habe ich schon den BF Patch 1.6 installiert doch trotzdem stürzt FH während des Ladevoranges ab.

    Danke für eure Hilfe...!

    bonanza

  2. #2
    Neuer Benutzer Zyklotrop hat die Renommee-Anzeige deaktiviert Benutzerbild von Zyklotrop
    Registriert seit
    03.09.2003
    Beiträge
    25

    Standard

    du brauchst noch den Patch 0.61

    den findest du hier:

    Patch 0.61

  3. #3
    Möchtegern Lord_Dekar hat die Renommee-Anzeige deaktiviert Benutzerbild von Lord_Dekar
    Registriert seit
    28.03.2004
    Beiträge
    100

    Standard

    Außerdem geht der singleplayer ned

  4. #4
    Leeroy Jenkins newt2004 hat die Renommee-Anzeige deaktiviert Benutzerbild von newt2004
    Registriert seit
    28.02.2004
    Beiträge
    1.247

    Standard

    und du kannst mit der Client Version kein Server öffnen (gilt für Single Player als auch für Multiplayer)

    ALSO KEIN BOT SUPPORT

  5. #5
    Wär gern cool Feldwebel_Schoerner hat die Renommee-Anzeige deaktiviert Benutzerbild von Feldwebel_Schoerner
    Registriert seit
    28.02.2004
    Beiträge
    80

    Standard

    such mal nach FH Extended ( FHX ) das bringt bots

  6. #6
    Spam-Lehrling LennyMC hat die Renommee-Anzeige deaktiviert Benutzerbild von LennyMC
    Registriert seit
    19.10.2003
    Beiträge
    492

    Standard

    Schau mal >>> hier <<<

    Eine kleine Beschreibung zum Thema "BF, DC, usw. stürzt beim laden ab". Viel glück

  7. #7
    Leeroy Jenkins Stingel wird schon bald berühmt werden Stingel wird schon bald berühmt werden Benutzerbild von Stingel
    Registriert seit
    28.09.2007
    Ort
    Marburg
    Beiträge
    1.630

    Standard

    Original von Feldwebel Schörner
    such mal nach FH Extended ( FHX ) das bringt bots
    will nich extra nen neuen thread öffnen:

    Ich find FHX nich... Kann mir jmd. mal nen Link posten plz.?
    oder bin ich einfach zu faul ?

    mfg,
    Stingel


    EDIT: Hat sich erledigt... ich war zu faul
    stingel.

  8. #8
    Spam-Meister der_autor hat die Renommee-Anzeige deaktiviert Benutzerbild von der_autor
    Registriert seit
    19.04.2003
    Beiträge
    4.232

    Standard

    wichtig: fh v0.61 installieren
    dann: der sp in dem sinne funktioniert gar nicht
    des weiteren: mit fhx gehen immerhin einige maps im coop modus, doch selbst wenn andere angezeigt werden, gehen sie nicht, d.h. sie stürzen ab (z.b. brücke von arnheim)
    und: du kannst jeder zeit ein conquest spiel starten, bringt dir jedoch nichts außer auf einer lan
    deshalb: versuch's mal auf einem online server zu joinen

  9. #9
    Möchtegern cHyper hat die Renommee-Anzeige deaktiviert Benutzerbild von cHyper
    Registriert seit
    12.08.2004
    Beiträge
    179

    Standard FHX 0.61.2 (Bot-Support)

    Ich spiele gerade mit FHX 0.61.2!!!

    Kannst von mir runterladen (benötigt wird winRAR) unter Hier

    Mit dieser Version gibts es dann weitere Maps mit Bot-Support:

    Kannst dann sogar "Arnheim" mit KI spielen

    FHX CHANGE LOG:

    Version 0.61.2 - Released April 21th, 2004
    Update map Battle of Foy coop
    -Moved city flags


    Version 0.61.18 - Release Candidate 1 April 17rd, 2004
    Added ammobox fix
    -Fixed Aberdeen, BattleAxe, Battle of Britain, Kharkov and Tobruk
    Fixed coop support for several vehicles
    -PrinzEugen, submarines, small fixes for other boats
    -Wz36 artillery
    Added map Berlin coop
    -Created custom coop object spawns
    Added map Coral Sea coop
    -Based on CareyBear's Coral Sea 1.1
    -Slightly modified number of planes spawned
    Updated map Battle of Foy coop
    -Created custom smallones
    -Updated order positions
    Updated map Bocage coop
    -Removed center artillery
    Updated map Kharkov coop
    -moved vehicles in invalid pathmap positions to valid positions
    Updated map Midway coop
    -Updated smallones and infomap
    Updated map Orel coop
    -Removed one plane from both bases
    -Updated order positions
    -Updated pathmaps
    Updated map Zielona Gora coop
    -Updated order positions
    Removed map Battle of Makin coop
    -Unfinished, not ready for release


    Version 0.61.16 - Internal Release April 3rd, 2004
    Fixed weapon G43Grenade
    -Wrong aiTemplate, was G43AI, now G43GrenadeAI
    -Incorrect PIMenuIndex, changed from 3 to 5
    Added map Battle of Foy coop
    -Generated new pathmaps using debugger and hand edited
    -Created custom strategies and strategic areas
    -Still a work in progress, problems getting bots to take neutral capture
    point baker
    Added map Battle of Makin coop
    -Generated new pathmaps using debugger
    -Created custom strategies and strategic areas
    -Updated custom object, Hornet
    -Very beta support, allies are using landing craft, but are not getting to
    shore quickly enough
    Added map Zielona Gora coop
    -Generated new pathmaps using debugger
    -Created custom strategies and strategic areas


    Version 0.61.15 - Internal Release March 29th, 2004
    Realplayer integration
    -bf1942/game/aibehaviours.con file added from stock Realplayer mod
    -Modified infantry MoveTo weight from 3.0 to 1.5 to fix bots not using
    vehicles
    -Added ArtyDriverWeights for artillery drivers, lower MoveTo weight then
    standard UnitWeights (still in testing)
    -Tested adding vehicle type TurnableLargeBore in an effort to give bots the
    ability to turn artillery vehicles such as 105mm Howitzer and Nebelwerfer,
    so far no effect, remarked for now
    -Renamed Submarine vehicle type to ArmedBoat for clarity and generalization
    Modified all rifle grenade ai weapon settings
    -Changed WeaponTemplate.indirect to 0
    -Lowered infantry weight, increased light armor weight, bots will primarily
    use rifle grenades against light armor
    Modified all AT ai weapon settings
    -Increased WeaponTemplate.deviation setting to 5.0 for all AT weapons in
    ai/Weapons.con
    Modified aircraft carrier vehicles
    -For aircraft carriers Enterprise and Shokaku and variants
    -Aligned planes to aid bot takeoff
    -Removed hold from Enterprise and variants by reverting standardMesh.rfa
    files to Battlefield 1942 defaults
    Modified vehicle OpelBlitz
    -Bad aiTemplate reference in objects.con file, case sensitive issue
    -Altered a few settings in ai/objects.con file
    Modified vehicle LCI(R)
    -Remarked ai/Weapons.con to remove create reference to FeltcherGunAI which
    has already been defined
    Added ai support to vehicles PT_boat636 and Type38
    -Added ai/weapons.con and ai/objects.con files, partially based on code by
    Dnamro
    Updated vehicles Howitzer105mm and Nebelwerfer coop settings
    -Howitzer105mm now fireable by bots, Nebelwerfer still WIP
    Updated vehicle Puma ai settings
    -Altered max speed and turning radius
    Updated vehicle B26 ai settings
    -Fixed bad aiTemplate references for machineguns
    Updated vehicle Ju88A ai settings
    -Remarked ai/Weapons.con file, types have already been created
    Added map Arnhem coop
    -Fixed bug in custom level object PTWilly, removed extra aiTemplate
    reference in PCO1 in objects.con
    -Generated new pathmaps using debugger and hand modified
    -Removed a few static objects and repositioned a couple others
    -Created custom strategies
    -Altered strategic areas
    Added map Kharkov winter coop
    -Generated new pathmaps using debugger and hand modified
    -Modified original Kharkov strategies and strategic areas
    -Moved a lot of soldier spawn points out of invalid path areas
    -Moved axis tank at GermanSuburb away from flag pole
    Updated map Aberdeen coop
    -Updated to Arc D'Wraith's 1.8 coop version
    Updated map Battleaxe coop
    -Added airplanes to axis airfield
    Updated map Bocage coop
    -Replaced axis Schwimmwagen WIP with Kubelwagen
    -Moved stationary artillery near sawmill, replaced axis Pak 40 with
    Nebelwerfer
    Updated map Omaha Beach coop
    -Reverted single player object spawns to Battlefield 1942 originals
    -Added a few kits to both sides
    -Regenerated pathmaps using debugger


    Version 0.61.1 - Released March 8th, 2004
    First public release
    Fixed coop crashing on all maps
    -FH_Defgun_2 and Defgun150mm shared the same name (FH_Defgun_2) for AI
    templates, which caused the game to CTD when a coop/sp game was started
    -Fixed FH_Defgun_2 entries by changing FH_Defgun_2 to Dummy1
    Fixed bots not using AT weapons
    -Bots would not fire AT weapons (Panzerfaust 30/100, Panzershrek, PIAT,
    and Bazooka), but they would aim at targets
    -Remarked ObjectTemplate.drag entries for affected AT weapons in file
    objects\HandWeapons\Common\Weapons.con in objects.rfa
    Added icon for FHX enabled maps
    -Stored in menu.rfa as FHXserverinfo.dds, referenced in each map file
    Updated coop on all original maps to FH 0.61
    -Singleplayer objects for original maps were either left unchanged or set
    to 0.5 objects (which was often buggy)
    -Copied Objects.con and ObjectSpawns.con from Conquest folder to
    Singleplayer folder for each level
    Updated map Battle of Orel-1943 coop to FH 0.61
    -Map worked with 0.61 for the most part, but soldiers spawning in mid air
    central town spawn points would die as they did not have parachutes, objects
    needed to be updated as well
    -Changed center town spawn points to have spawnAsParatrooper flag set, also
    copied Objects.con and ObjectSpawns.con from Conquest folder to Singleplayer
    folder overwriting 0.5 settings
    Added map Operation Aberdeen coop
    -Copied Arc D'Wraith's coop Aberdeen code into Aberdeen RFA, also copied
    Conquest object spawns to Singleplayer folder, generated new pathmaps with
    debugger
    -Replaced axis flak truck at axis main base with Panzer II (there are no
    planes on this map anyways)
    Modified objects on map Gazala
    -Removed one spitfire and pilot kit from allies main base, rotated remaining
    spitfire towards airfield, bots couldn't take off
    Modified map Iwo Jima coop settings
    -Updated pathmaps with debugger, might need some more work down the line
    because of a lack of ai meshes for custom objects
    -Moved allied boats closer to shore, basically just copied settings from
    original Iwo Jima
    -Moved a bunch of soldier spawn points out of invalid locations, with hand
    made pathmaps or proper ai meshes, might be able to put these back
    Modified objects on map Kharkov
    -Moved axis tank away from bridge capture point, bots would drive it right
    into the flag pole
    Modified objects on map Midway
    -Moved boats closer to shore, basically just copied settings from original
    Midway
    Modified map Wake coop settings
    -Updated pathmaps with debugger, might need some more work down the line
    because of a lack of ai meshes for custom objects
    -Moved allied boats closer to shore, basically just copied settings from
    original Wake

  10. #10
    Möchtegern cHyper hat die Renommee-Anzeige deaktiviert Benutzerbild von cHyper
    Registriert seit
    12.08.2004
    Beiträge
    179

    Standard Bot-Support

    Weiters gibt es auch noch Ballistik_FH !!!

    Ballistik_FH verwendet FHX und FH...
    also ebenfalls bot-support.

    Achtung: Hackenkreuze, Hitlerbilder, etc VORHANDEN!!!

  11. #11
    Spam-Meister der_autor hat die Renommee-Anzeige deaktiviert Benutzerbild von der_autor
    Registriert seit
    19.04.2003
    Beiträge
    4.232

    Standard RE: Bot-Support

    thx @ cHyper, hab mir fhx gerade gezogen. aber was ist bitte ballistik_fh? kann mir nicht wirklich viel darunter vorstellen, außer dass vll die flugbahnen von geschossen verändert wurde.

  12. #12
    Möchtegern cHyper hat die Renommee-Anzeige deaktiviert Benutzerbild von cHyper
    Registriert seit
    12.08.2004
    Beiträge
    179

    Standard Ballistik FH Infos

    Changelog:

    Ballistik FH: Red Dog

    -increased big bore ranges to produce more realistic armor combat
    -changed aircraft target preferences to create distinct behaviors for ground-attack, heavy bombardment and air-superiority platforms.
    -added X Flow bloodpatch by Edd
    -added historically accurate structural, vehicle, uniform and flag textures.
    -increased hand weapon ranges to expand Infantry abilities while retaining focus on realism.

    Ballistik FH: Omega

    Miscellaneous bugfixes.

    Ballistik: FH .61

    Initial release.

    Description: Ballistik for FH .61 seeks to expand upon the painstaking attention to detail and realism Forgotten Hope is famous for by creating Battlefield 1942's first fully-realized intelligent artificial soldiers.

  13. #13
    Möchtegern cHyper hat die Renommee-Anzeige deaktiviert Benutzerbild von cHyper
    Registriert seit
    12.08.2004
    Beiträge
    179

    Standard Ballistik Infos

    Verwende aber auch:

    Ballistik_42 (BF Vanilla)
    Ballistik_RTR 1. addon
    Ballistik_SW 2. addon
    Ballistik_X (XWWII)

    sogar für 1918 gibt es einen Mini-Mod...
    einige mehr....

    downloads dazu findet man hier

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