HI,
ich habe mir vor ein paar tagen FH 0.6 runtergeladen und dann auch insalliert. Natürlich habe ich schon den BF Patch 1.6 installiert doch trotzdem stürzt FH während des Ladevoranges ab.
Danke für eure Hilfe...!
bonanza
HI,
ich habe mir vor ein paar tagen FH 0.6 runtergeladen und dann auch insalliert. Natürlich habe ich schon den BF Patch 1.6 installiert doch trotzdem stürzt FH während des Ladevoranges ab.
Danke für eure Hilfe...!
bonanza
du brauchst noch den Patch 0.61
den findest du hier:
Patch 0.61
und du kannst mit der Client Version kein Server öffnen (gilt für Single Player als auch für Multiplayer)
ALSO KEIN BOT SUPPORT
such mal nach FH Extended ( FHX ) das bringt bots
Schau mal >>> hier <<<
Eine kleine Beschreibung zum Thema "BF, DC, usw. stürzt beim laden ab". Viel glück![]()
will nich extra nen neuen thread öffnen:Original von Feldwebel Schörner
such mal nach FH Extended ( FHX ) das bringt bots
Ich find FHX nich... Kann mir jmd. mal nen Link posten plz.?
oder bin ich einfach zu faul ?
mfg,
Stingel
EDIT: Hat sich erledigt... ich war zu faul![]()
stingel.
wichtig: fh v0.61 installieren
dann: der sp in dem sinne funktioniert gar nicht
des weiteren: mit fhx gehen immerhin einige maps im coop modus, doch selbst wenn andere angezeigt werden, gehen sie nicht, d.h. sie stürzen ab (z.b. brücke von arnheim)
und: du kannst jeder zeit ein conquest spiel starten, bringt dir jedoch nichts außer auf einer lan
deshalb: versuch's mal auf einem online server zu joinen
Ich spiele gerade mit FHX 0.61.2!!!
Kannst von mir runterladen (benötigt wird winRAR) unter Hier
Mit dieser Version gibts es dann weitere Maps mit Bot-Support:
Kannst dann sogar "Arnheim" mit KI spielen![]()
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FHX CHANGE LOG:
Version 0.61.2 - Released April 21th, 2004
Update map Battle of Foy coop
-Moved city flags
Version 0.61.18 - Release Candidate 1 April 17rd, 2004
Added ammobox fix
-Fixed Aberdeen, BattleAxe, Battle of Britain, Kharkov and Tobruk
Fixed coop support for several vehicles
-PrinzEugen, submarines, small fixes for other boats
-Wz36 artillery
Added map Berlin coop
-Created custom coop object spawns
Added map Coral Sea coop
-Based on CareyBear's Coral Sea 1.1
-Slightly modified number of planes spawned
Updated map Battle of Foy coop
-Created custom smallones
-Updated order positions
Updated map Bocage coop
-Removed center artillery
Updated map Kharkov coop
-moved vehicles in invalid pathmap positions to valid positions
Updated map Midway coop
-Updated smallones and infomap
Updated map Orel coop
-Removed one plane from both bases
-Updated order positions
-Updated pathmaps
Updated map Zielona Gora coop
-Updated order positions
Removed map Battle of Makin coop
-Unfinished, not ready for release
Version 0.61.16 - Internal Release April 3rd, 2004
Fixed weapon G43Grenade
-Wrong aiTemplate, was G43AI, now G43GrenadeAI
-Incorrect PIMenuIndex, changed from 3 to 5
Added map Battle of Foy coop
-Generated new pathmaps using debugger and hand edited
-Created custom strategies and strategic areas
-Still a work in progress, problems getting bots to take neutral capture
point baker
Added map Battle of Makin coop
-Generated new pathmaps using debugger
-Created custom strategies and strategic areas
-Updated custom object, Hornet
-Very beta support, allies are using landing craft, but are not getting to
shore quickly enough
Added map Zielona Gora coop
-Generated new pathmaps using debugger
-Created custom strategies and strategic areas
Version 0.61.15 - Internal Release March 29th, 2004
Realplayer integration
-bf1942/game/aibehaviours.con file added from stock Realplayer mod
-Modified infantry MoveTo weight from 3.0 to 1.5 to fix bots not using
vehicles
-Added ArtyDriverWeights for artillery drivers, lower MoveTo weight then
standard UnitWeights (still in testing)
-Tested adding vehicle type TurnableLargeBore in an effort to give bots the
ability to turn artillery vehicles such as 105mm Howitzer and Nebelwerfer,
so far no effect, remarked for now
-Renamed Submarine vehicle type to ArmedBoat for clarity and generalization
Modified all rifle grenade ai weapon settings
-Changed WeaponTemplate.indirect to 0
-Lowered infantry weight, increased light armor weight, bots will primarily
use rifle grenades against light armor
Modified all AT ai weapon settings
-Increased WeaponTemplate.deviation setting to 5.0 for all AT weapons in
ai/Weapons.con
Modified aircraft carrier vehicles
-For aircraft carriers Enterprise and Shokaku and variants
-Aligned planes to aid bot takeoff
-Removed hold from Enterprise and variants by reverting standardMesh.rfa
files to Battlefield 1942 defaults
Modified vehicle OpelBlitz
-Bad aiTemplate reference in objects.con file, case sensitive issue
-Altered a few settings in ai/objects.con file
Modified vehicle LCI(R)
-Remarked ai/Weapons.con to remove create reference to FeltcherGunAI which
has already been defined
Added ai support to vehicles PT_boat636 and Type38
-Added ai/weapons.con and ai/objects.con files, partially based on code by
Dnamro
Updated vehicles Howitzer105mm and Nebelwerfer coop settings
-Howitzer105mm now fireable by bots, Nebelwerfer still WIP
Updated vehicle Puma ai settings
-Altered max speed and turning radius
Updated vehicle B26 ai settings
-Fixed bad aiTemplate references for machineguns
Updated vehicle Ju88A ai settings
-Remarked ai/Weapons.con file, types have already been created
Added map Arnhem coop
-Fixed bug in custom level object PTWilly, removed extra aiTemplate
reference in PCO1 in objects.con
-Generated new pathmaps using debugger and hand modified
-Removed a few static objects and repositioned a couple others
-Created custom strategies
-Altered strategic areas
Added map Kharkov winter coop
-Generated new pathmaps using debugger and hand modified
-Modified original Kharkov strategies and strategic areas
-Moved a lot of soldier spawn points out of invalid path areas
-Moved axis tank at GermanSuburb away from flag pole
Updated map Aberdeen coop
-Updated to Arc D'Wraith's 1.8 coop version
Updated map Battleaxe coop
-Added airplanes to axis airfield
Updated map Bocage coop
-Replaced axis Schwimmwagen WIP with Kubelwagen
-Moved stationary artillery near sawmill, replaced axis Pak 40 with
Nebelwerfer
Updated map Omaha Beach coop
-Reverted single player object spawns to Battlefield 1942 originals
-Added a few kits to both sides
-Regenerated pathmaps using debugger
Version 0.61.1 - Released March 8th, 2004
First public release
Fixed coop crashing on all maps
-FH_Defgun_2 and Defgun150mm shared the same name (FH_Defgun_2) for AI
templates, which caused the game to CTD when a coop/sp game was started
-Fixed FH_Defgun_2 entries by changing FH_Defgun_2 to Dummy1
Fixed bots not using AT weapons
-Bots would not fire AT weapons (Panzerfaust 30/100, Panzershrek, PIAT,
and Bazooka), but they would aim at targets
-Remarked ObjectTemplate.drag entries for affected AT weapons in file
objects\HandWeapons\Common\Weapons.con in objects.rfa
Added icon for FHX enabled maps
-Stored in menu.rfa as FHXserverinfo.dds, referenced in each map file
Updated coop on all original maps to FH 0.61
-Singleplayer objects for original maps were either left unchanged or set
to 0.5 objects (which was often buggy)
-Copied Objects.con and ObjectSpawns.con from Conquest folder to
Singleplayer folder for each level
Updated map Battle of Orel-1943 coop to FH 0.61
-Map worked with 0.61 for the most part, but soldiers spawning in mid air
central town spawn points would die as they did not have parachutes, objects
needed to be updated as well
-Changed center town spawn points to have spawnAsParatrooper flag set, also
copied Objects.con and ObjectSpawns.con from Conquest folder to Singleplayer
folder overwriting 0.5 settings
Added map Operation Aberdeen coop
-Copied Arc D'Wraith's coop Aberdeen code into Aberdeen RFA, also copied
Conquest object spawns to Singleplayer folder, generated new pathmaps with
debugger
-Replaced axis flak truck at axis main base with Panzer II (there are no
planes on this map anyways)
Modified objects on map Gazala
-Removed one spitfire and pilot kit from allies main base, rotated remaining
spitfire towards airfield, bots couldn't take off
Modified map Iwo Jima coop settings
-Updated pathmaps with debugger, might need some more work down the line
because of a lack of ai meshes for custom objects
-Moved allied boats closer to shore, basically just copied settings from
original Iwo Jima
-Moved a bunch of soldier spawn points out of invalid locations, with hand
made pathmaps or proper ai meshes, might be able to put these back
Modified objects on map Kharkov
-Moved axis tank away from bridge capture point, bots would drive it right
into the flag pole
Modified objects on map Midway
-Moved boats closer to shore, basically just copied settings from original
Midway
Modified map Wake coop settings
-Updated pathmaps with debugger, might need some more work down the line
because of a lack of ai meshes for custom objects
-Moved allied boats closer to shore, basically just copied settings from
original Wake
Weiters gibt es auch noch Ballistik_FH !!!
Ballistik_FH verwendet FHX und FH...
also ebenfalls bot-support.
Achtung: Hackenkreuze, Hitlerbilder, etc VORHANDEN!!!
thx @ cHyper, hab mir fhx gerade gezogen. aber was ist bitte ballistik_fh? kann mir nicht wirklich viel darunter vorstellen, außer dass vll die flugbahnen von geschossen verändert wurde.![]()
Changelog:
Ballistik FH: Red Dog
-increased big bore ranges to produce more realistic armor combat
-changed aircraft target preferences to create distinct behaviors for ground-attack, heavy bombardment and air-superiority platforms.
-added X Flow bloodpatch by Edd
-added historically accurate structural, vehicle, uniform and flag textures.
-increased hand weapon ranges to expand Infantry abilities while retaining focus on realism.
Ballistik FH: Omega
Miscellaneous bugfixes.
Ballistik: FH .61
Initial release.
Description: Ballistik for FH .61 seeks to expand upon the painstaking attention to detail and realism Forgotten Hope is famous for by creating Battlefield 1942's first fully-realized intelligent artificial soldiers.
Verwende aber auch:
Ballistik_42 (BF Vanilla)
Ballistik_RTR 1. addon
Ballistik_SW 2. addon
Ballistik_X (XWWII)
sogar für 1918 gibt es einen Mini-Mod...
einige mehr....![]()
![]()
downloads dazu findet man hier